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SilverDragon

DCS World 2.5

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DCS World 2.5 Beta disponible via autoupdater

 

Por ahora, no han subido el programa de instalación

http://updates.digitalcombatsimulator.com/http://updates.digitalcombatsimulator.com/

 

Changelog de la 2.5

https://forums.eagle.ru/showthread.php?p=3371822#post3371822

 

Y anuncio oficial de Wags, nuevos mapas en desarrollo, Siria, Afganistan y otros.

https://forums.eagle.ru/showpost.php?p=3372116&postcount=1

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Hotfix 2 disponible 2.5 Beta

 

https://forums.eagle.ru/showpost.php?p=3389401&postcount=3

DCS 2.5.0 HOTFIX 2

FC3 aircraft. Eliminated green dot in the HUD.

NS430 - approach data errors: KVGT

The 'comment' value of User mark panel via scripting engine will be optional.

MP server list. First 3 columns will not be too narrow.

MP server list. The ability to sort the rows by clicking on the column title.

Corrected air-launch Harpoon performance.

AWACS. Corrected "at bulls/at bullseye XXX" messages.

MP. F10 map. Nickname of client will not be displayed after client's icon disappearing.

Fixed crash on cargo intersects with objects.

MP. Fixed server crash with transport.dll.

HAI : Game freezes when Mi-28 trying to land - fixed.

 

El problema de perdida de memoria lo tienen parcialmente arreglado pero siguen trabajando en ello.

 

Y están trabajando en un lanzador Rapier por el tema del Golfo Persico (antes estrecho de Hormuz). Lo que me deja pensando es la imagen del sistema siendo remolcado, tal vez podamos mover via CA dichos sistemas por carretera.

 

Land rover 109

land_rover_109_s3_1.jpg?bx_sender_conversion_id=608033

land_rover_109_s3_3.jpg

 

Lanzador SAM Rapier SAM

rapier_fsa_launcher_1.jpg?bx_sender_conversion_id=608033

rapier_fsa_launcher_5.jpg

 

Radar Blindfire

rapier_fsa_blindfire_radar_2.jpg?bx_sender_conversion_id=608033

 

Sistema de adquisición optico

rapier_fsa_optical_tracker_unit_2.jpg

 

Estas serán compatibles con Combined Arms. En si, también serían acordes con un escenario de las Malvinas / Falklands.

 

New Rapier SAM Model

In addition to adding new units to DCS World, we are also busy updating some of the older units. Much of the priority is based on updating units that are operated by Iran... an important aspect of the new Persian Gulf map that is in late-development.

 

Here are a few work-in-progress of this unit that will also be playable via Combined Arms.

 

Esto se une al Sa-2 que viene de camino de anteriores Newslettels.

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.

 

Hola de nuevo.

 

He actualizado a la v2.5 hace cosa de un mes y medio.

Parece ser que esta versión se va actualizando, o la van parcheando, de forma continuada. Últimamente, y en cosa de un par de semanas, ha habido un par de updates cuyos avisos me han saltado a la hora de abrir el sim. (mi versión actual es la 2.5.0.15365)

 

Mi pregunta es muy sencilla: cada vez que DCS 2.5 me avisa al arrancarlo de que hay una nueva actualización y que desea instalarse he de desinstalar los módulos que tengo implementados en el sim antes de realizar ese update?

 

Si actualizo sin desactivar módulos tendré que volver a instalarlos de todos modos, perdiendo una activación en el proceso?

 

No son muchos módulos (sólo 3+Nevada), pero se me antoja un poco coñazo, al menos al ritmo de actualizaciones que llevan (y que preveo qeu seguirán llevando) tener que desinstalar e instalar cada vez que parchean.

 

Aunque si no queda otro remedio....

 

(disculpadme, y movedlo, si esta cuestión no ha de ir aquí. Se me antojaba un poco tonto abrir un nuevo hilo para consultar ésto)

 

Un saludo. :wink:

 

.

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Las actualizaciones no requieren desinstalar ningún modulo, al contrario, el actualizador te actualiza a las ultimas versiones todo lo que tengas instalado.

 

Una noticia que ha saltado hoy es que ED y Belsimtek unen fuerzas, convirtiendose esta en un equipo de desarrollo dentro de la compañia. Entre los proyectos futuros están el F-4E Phantom II, el Mil Mi-24P Hind, el F-16C Block 50 y el AH-1S Cobra.

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Rebajas de invierno en DCS World
https://www.digitalcombatsimulator.com/en/shop/modules/

Video de DCS World de 2018 con sorpresa final...

Sobre las ultimas noticias, hoy saldrá la versión 2.5.4 con varias mejoras. Mientras varios servidores Multiplayer están ya con la versión de testeo del servidor dedicado de Eagle Dynamics. El Nuevo modelo de daños, está en testeos internos por el equipo de ED, los aparatos de la segunda guerra mundial serán los primeros en actualizarse en cuanto salga a beta, le seguirá el resto con el tiempo.
https://forums.eagle.ru/showpost.php?p=3724875&postcount=228

Otras reseñas dadas por ED.

Wags ha mostrado en un Stream los iconos del mapa de Siria y uno llamado "Estrecho de Dover" que puede ser un mapa que pueda cubrir la parte norte del canal. 

Varios modulos de Helicopteros en Desarrollo para DCS World.
https://forums.eagle.ru/showpost.php?p=3725990&postcount=43

- Reconstrucción del Ka-50
- El Mi-24 sigue en desarrollo
- El Bo-105 de Miltech-5 ha solucionado los problemas y también está en desarrollo.

https://forums.eagle.ru/showpost.php?p=3726012&postcount=50
- El A-10C tambien tendrá mejoras
- El P-51D tendrá nuevas versiones (D-25) con mejor potencia de motor.
- Los Bf-109K-4 y Fw-190D-9 también tendrán mejoras.

Seguimos a la espera de MAC (Modern Air Combat), la siguiente evolución de FC. Se sigue trabajando en la campaña dinamica.
 

  • Thanks 1

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Y una gran update de ED para la openbeta de hoy... ¿será la última actualización que veremos este año?.

WWII Update:
Introduced an improved of Bf 109, Fw 190, P-51D and Spitfire IX cockpits and external models.
Added another version of the P-51D Mustang: P-51D-25-NA. This version has different IFF and radio equipment.

Support of new campaign - P-51D The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.

Note: Regarding the VEAO Hawk, the developer has ceased supporting their product. We will though continue to make available the 2.5.3 updater for those that wish to fly this product.

DCS World
  • Corrected blue fog color.
  • Gas Platforms and Oil Rigs can now be placed on ground (not only in water) in the Mission Editor.
  • ME. Triggers. Action "RADIOITEM ADD TO coalition or group" visible for all is fixed.
  • ME. The Zone that is property of the task сontinue to be displayed on the map after changing the task is fixed.
  • ME. Part of the tab "Naval group" continues to be displayed after closing is fixed.
  • The SU-17M4 loadout has 2 entries for MER*6 FAB-100 – one of these is redundant and was deleted.
  • AGM-65. Search and lock ranges was increased based on launch altitude.
  • Encyclopedia. Fixed incorrect description for BetAB-500 bombs.
  • Su-33 AI. Late activated Su-33 causing game crash is fixed.
  • ATC Request for Takeoff Error - no clearance for takeoff fixed at hold short check from 80 meters instead 30+30 is fixed.
  • Forcing the civilian traffic options within the mission options screen has no effect when in the simulation - fixed.
  • MP. Ban functionality in server UI (WIP).

DCS: F/A-18C Hornet
  • Added Laser-guided bombs GBU-10/12/16.
  • Added air show smoke for Hornet. New loadout option and key command added.
  • Added BRAA (enabled on Radar/DATA) and AA Waypoint (Bullseye), set on HSI/DATA page with indications on and attack radar page.
  • Added AGM-65F SHIP Mode.
  • Cockpit textures updated to include fixed normal map issue on the left DDI.
  • Ripple Single/Ripple Salvo fixed.
  • VACQ and GACQ symbol on HUD fixed.
  • Updated F/A-18C RU manual by Vortex.
Notes:
  • We are adding updated tones for the AIM-9X, but they are not complete in this Open Beta version.
  • We are in the process of adding more realistic fuse options for MUFZ and EFUZ, including functional delayed fuse options. These are work in progress for this Open Beta.
  • AGM-65F axis slew for the Thrustmaster Warthog throttle mini-stick is a hardware issue that we cannot resolve due to the same switch being used for two actions at the same time. We are investigating an option to allow slew without TDC press.
  • A couple datalink pages have been added to this Open Beta, but these are largely non-functional as we create the larger data link system for the Hornet.

DCS: M-2000C by RAZBAM
  • Added new Pilot (Ejection).
  • Added new Pilot in Seat (Ejection).
  • Added new Pilot in Cockpit.
  • Added new Pilot Uniform variations for Liveries.
  • Updated Liveries Description.Lua.
  • Updated all aircraft models.
  • Updated Cockpit to have Shadow Casting.
  • Removed older Livery variations from Liveries Folder to main texture folder.
  • Removed VR Pilot temporally to start integration of new more Accurate 3D Scanned VR Pilot.
  • Changed pilot model and textures.
  • Changed texture names from .bmp.dds and .tga.dds to .dds.
  • Fix Light Texture bugs.

DCS: AV-8B by RAZBAM
  • Sidearm lock now breaks immediately after a target is destroyed.
  • Sidearm selected/Still fires a gun pod fixed.
  • Step logic and button is fixed.
  • Erroneous MAV information on MCPD.
  • MAVs reticles do not change color when changing polarity.
  • INRNG seems to be visible for MAV at this point.
  • Pushing step and then changing weapons carried over to next weapon.
  • Having an ITER pylon does not block step logic for other weapons.
  • Changed texture names from .bmp.dds and .tga.dds to .dds.
  • Updated Cockpit to have Shadow Casting.
  • Fixed Button 5 on UFC, wrong argument.
  • Fix Light Texture bugs.

DCS: AJS37 Viggen by Heatblur Simulations
  • Rb04 and Rb15 should now target civilian boats (scenery) in Persian Gulf.
  • Changed the radar gain axis command to use the full axis range [-1,1] (was [0,1]).
  • Added BK-90 Preplanned target tutorial.
  • Improved performance during radar usage at long range.

DCS: F-86F Sabre
  • Updated the English Flight Manual.

DCS: C-101 EB/CC by Aviodev
  • C-101CC Flyable
  • EFM for C-101 EB and C-101CC. Note: Early Beta Version.
  • Multiplayer- Now you can take control in rear cockpit. Some system works (Gear, Flaps,Stick, Pedals). WIP.

Campaigns
  • M-2000 Red Flag Campaign by Baltic Dragon. Added RU locale (texts and images).
  • F-15C: The Georgian War campaign by Baltic Dragon. It includes the following changes:
    M2 - increased the volume of some audio files.
    M3 - Added stop condition to prevent Su-24s from re-attacking ground targets after bugging out (edited).
    M6 - Su-25Ts will no longer engage AWACS.
    M8 - enemy MiGs will now stay on station and not land too early.
    M10 - Corrected timing on radio chatter between WP3 & 4
    M11 - Adjusted flight path to prevent AI Su-27 crashing. Removed inactive MiG-31. Restricted Ground attack for wingman
    M12 - Yak-40 will be destroyed if damaged by hostile fighters
    M16 - Adjusted default flight formation. Silenced AI Hip radio calls. Corrected duplicate VO

https://forums.eagle.ru/showpost.php?p=3726658&postcount=38

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