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stratojet

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Todo lo publicado por stratojet

  1. ¡Ay! que me lo quitan de las manos... miiire.
  2. Sistema simple pero efectivo :good:
  3. Pues me apunto con Mirage, pero también puedo participar con Viggen... lo que el comandante Dardo precise. :avion:
  4. Muy buen vídeo Chencho, tu material siempre es de primera. Gracias. :good:
  5. Pinta estupendo :bananadance:
  6. Muy guapo, habrá que darle una oportunidad. Gracias por la recomendación. :good:
  7. Actualizado el post principal con la información de la nueva versión 1.6.3
  8. Decidimos dividirnos en dos escuadras, una para recon con dos elementos y otra para CAP con cinco elementos. Salimos tras el grupo de recon de la pista 07 de Kobuleti y nos dirigimos al este. Establecemos la CAP en la zona designada como CAP1 y esperamos noticias del grupo de recon. Cuando el grupo recon nos informa que está sobre Tbilisi, decidimos avanzar para poder darles mejor soporte en caso de problemas, al cabo de unos minutos en ruta, el punto 4 informa de una señal muy débil de Mig21 en el alertador radar, esta señal desaparece al momento. Ahora sabemos que el enemigo está en la zona y se encuentra en las inmediaciones de Tbilisi. Ordeno bajar a 8000 pies a 4 y 5 y el resto seguimos a 20000 pies. Al pasar unos minutos, 5 reporta bigo y le ordeno RTB, al mismo tiempo envío a 3 descender y reunirse con 4. Al llegar a Tbilisi detectamos contactos, 4 los identifica como hostiles y entra en combate junto con 2 contra, al menos, dos Mig21. Descendemos el resto para dar apoyo, el combate se desarrolla a muy baja cota, 4 derriba un bandido y realiza rtb. Al descender, observo a 2 que está siendo perseguido por un bandido, está realizando maniobras evasivas muy agresivas, me aproximo a distancia de tiro y en ese momento el mig21 impacta con el suelo envuelto en una bola de fuego. Decidimos abandonar la zona de combate y volver a base de forma escalonada, para seguir dando apoyo en la medida de lo posible a la misión de ataque que se lanzó cuando la escuadra de recon aterrizó. Muchas gracias a todos los pilotos que participaron en la misión, todos llegamos a casa. :good:
  9. Temeria y F5 please! Y gracias por la campaña. :avion:
  10. Buena recopilación Silverdragon :good:
  11. VERSIÓN ESTABLE 1.8.0 [06/09/2019] >> Puedes descargarlo aquí Release notes FEATURES & CHANGES NOTICE: Windows XP is not supported anymore (definitive) DCS: Added support for DCS World dedicated server (proper exporter installation) DCS: Added DCS: Normandy 1944 Map runways DCS: Added DCS: Persian Gulf Map runways DCS: Updated DCS: NEVADA NTTR Map runways BMS: Added support for Falcon BMS 4.34 database format BMS: Integrated Aegean 2.5 for BMS 4.33 BMS: Added all BMS Korea airports IL2: All battlefield textures have been integrated in Tacview IL2: Added most IL2 WWI/WWII aircraft to Tacview database Added a brand-new shot log Added an option to automatically pause on shot log events On pause, the current shot log event is now displayed in the 3D view BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands Added CTRL+LEFT/RIGHT to jump to previous and next shot log event Added a brand new UI for the 3D view, more usable, and scalable It is now possible to display local time via a custom offset Added an option to remove objects from the 3D view context menu Added an option to add object on the ground from the 3D view context menu It is now possible to specify the altitude of a new object above ground level When an object is manually added to the world, it is now automatically selected Double clicking on dockable windows has been disabled to prevent any mistake Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen It is now possible to force an object to be alive from the objects list Objects dead/alive status is now restored on next dead/alive event regardless of the forced state You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates The playback control bar has been moved to a dockable window The active object list has been moved to a dockable window Added CTRL+N shortcut to deselect primary and secondary objects The time slider now displays target time during a drag operation Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry When opening a new file, only important objects are automatically selected instead of any other object When opening a new file, the camera will now be centered on the battlefield Optimized terrain custom textures loading time Added support for 8-bit PNG custom tiles textures SDK: Added LuaFileSystem 1.7.0 SDK: Added support for 32-bit in the C# SDK SDK: Added more options to manipulate the camera via the SDK API SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop FIXES The acmi 2.x file loader was not properly handling flight events Telemetry export tool was not exporting native coordinates (U, V, Heading) when available Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression) Fixed crashes in C# Math.Vector API Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized Object properties edition now works as expected and supports all measurement units Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database) Violet objects were improperly displayed in blue in the 3D view object list Mouse and keyboard focus is now set to the 3D view when switching to full screen Dockable windows could be hidden under Windows taskbar Cursor keys to control playback where not working in free camera mode Current license will now be the most powerful product key between user and system keys Invalid samples in GAE files are now more gracefully handled It is now possible to add an object on top of another one from the 3D view The Ka-50 3D model was twice the size it should have been VERSIÓN ESTABLE 1.7.6 [21/03/2019] >> Puedes descargarlo aquí Release notes FEATURES & CHANGES Improved support for VRS Tacpack/Superbug, vACMI & FSX@War (special thanks to Asid [D.O.W]) Integrated Aegean 2.4 for BMS It is now possible to edit object properties by right clicking on it in the 3D view Added preliminary support of DCS: F-14 Tomcat Added preliminary support of DCS: MiG-19P Farmer Added keyboard shortcuts to quickly change playback speed Increased mouse wheel zoom resolution Improved threat domes display New option to always display the bullseye Added an option to hide important objects list from the 3D view Destroyed aircraft are now still displayed in the important objects list Moved display cockpit instruments option to the settings menu Turn rate is now displayed with one decimal in objects labels Nautical mile distances are now displayed with two decimal places Playback speed is now displayed when nonstandard and paused Fonts and cockpit instruments are now clearer Added SDK functions to control playback Added SDK setting to hide the HUD and latitude, longitude grid It is now possible to define an object parent in telemetry data FIXES Improved support of 4K and higher resolution screens ISO time used for automatic synchronization was not properly read from media filenames SDK menu callbacks were garbage collected too early leading to "random" crashes in C# addons In some rare cases shells and bullets could be displayed as a box Telemetry between selected objects was sometime displayed in the bottom/left corner of the 3D view No error was displayed when attempting to read a zip file with no supported data in it (trk or xlsx files) The 3D view is now always updated after activating an addon command via a menu Addons menu entries will not be alphabetically sorted anymore VERSIÓN ESTABLE 1.7.5 [19/12/2018] >> Puedes descargarlo aquí Release notes FEATURES & CHANGES Added brand new telemetry export tool to export any possible data Added BMS Pillars of Hercules theater map Integrated Aegean 2.2 for BMS Static objects declared in DTC files are now displayed only when Falcon 4 terrain is visible Added support for waypoints in the telemetry Added option to display current Track (TRK) in object labels Added a new camera mode which looks forward of the primary object Added WWI aircraft for IL-2 Added an option to always display position coordinates in the 3D view FIXES Labels color should be inverted for weapons (old regression) Improved support of corrupted uncompressed acmi files (typically after a DCS World crash) Opening a VHS file by double-click or drag & drop was not working on a fresh install Numerous fixes in improvement to the SDK The label between selected objects was sometime displayed in a random position
  12. Esta misión tiene buena pinta :good: . Me apunto con Mirage 2000C, pero según el día y hora puede que me sea imposible.
  13. stratojet

    Moverse por la cabina

    Hola Angelgar76, Ragnos (Felonier 44) utiliza un dispositivo que se llama TrackIR: https://www.naturalpoint.com/trackir/ Saludos.
  14. Muy buen vídeo y muy interesante Chencho. Thnks :good:
  15. Una excelente misión. Y una gran noche. Felicidades a todos los participantes y especialmente, quiero dar las gracias a Luiso por su esfuerzo y dedicación como editor de misiones. :yes:
  16. Muy buena misión Manu, ha sido muy desafiante y divertida. Lástima que no pude soltar las bombas, pero por fortuna el resto de compañeros dieron cuenta de los objetivos. Nos vemos en la próxima. :avion:
  17. Ha estado muy bien, gracias SkiZzo por tu paciencia. Y ya no me intimida tanto el LotATC :jijijiji:
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